NETWORKS UNITS - Introducing Network Units


Network units are a way to decentralize the multiplayer game and give developers an easy way to integrate multiplayer features. We will use the Ethereum Blockchain and the Smart Contract feature to create a platform that allows hardware vendors (service providers) to share unused bandwidth and CPU resources with developers who traditionally need their own servers. to generate tokens. Do it. Players can extract chips from the platform by linking their portfolios to their gaming accounts to become active customers. Network devices therefore have a unique data mining process with two very different but interesting ways to extract tokens.

Why the multiplayer game? 


Games with multiplayer aspects keep players busy for longer. Real-time first person shooters usually have single and multiplayer modes. By adding multiplayer modes, the average number of hours played can be increased by a factor of 7.

The problems


Wasting computer 

 Resources Much of the computing power and bandwidth of PCs and rented servers is under-utilized. Server plans that are not exactly right require you to subscribe to a plan higher than necessary, or the over-hyped computer owner who uses it to surf the internet, write documents, and occasionally play sweets special examples.

Multiplayer functionality can be painful and expensive to integrate 

Writing your own network code can be complicated and time-consuming. Managing your own servers can be just as complex and expensive. As game developers, we know that the more time you spend on the creative side of the game, the better. 
The incentive of the players can be difficult 
Without appropriate incentives it can become boring the players fast. The integration of multiplayer games will be useful, but another incentive level, especially in terms of income generation, could go much further. Unfortunately, this could be a very expensive feature as developers should fund it.

It’s not a fair fight


Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not understand it. Fraudulent or broken partnership mechanisms are ruining entire gambling communities. The players are unmotivated, no longer spend more and the full economic potential of the game is missed. 
Massive games require a massive infrastructure
An infrastructure limited to starting the game can make a good game a mistake. Network latency or downtime destroys the gaming experience, and optimizing resource efficiency makes game development more expensive. The resulting loss of revenue and loss of reputation is significant. The Xmas DDOS 2014 attack on Sony is a particularly notorious example.


Our Solution


Any of the above problems can be solved or greatly improved by the network device platform.

Turn waste into a treasure 

With so much computing power and unused bandwidth, Network Units wants to use it in a decentralized, blockchain-driven infrastructure that is used for cost-effective and reliable multiplayer gaming. 
Makes Multiplayer Features Easier and More Cost-Effective 
With our easy-to-integrate solution, Unity asset developers can be freed from complex writing of network code and the infrastructure that manages it. It will be available on Unity Asset Store, a very popular third-party market for Unity Engine. 
Players can extract chips by playing
Network entities are unique in that their verification process rewards players who connect their portfolios with tokens to their gaming accounts, as they help verify service providers. Not only does this help to increase the number of active users, it can also attract new players in your game looking for new ways to extract tokens while having a lot of fun. 
A reputation system 
The network entity framework will include an integrated reputation system between the
platforms. In this way, it is likely that you will be associated with collaborative gamers in all the games you play in the NU infrastructure. 
Network units are decentralized
Because the NU platform is decentralized, we can offer a more robust solution backed by automatic failover in the event of disaster or willful misconduct. This ensures that players are simply moved to a new provider so their games can continue uninterrupted.

Technical Features


MasterNodes / Service Providers 
Master nodes are required to provide a batch and run the host application. This host application will provide queries based on our multiplayer framework. The master nodes can act as relays for other masternode hosts and act as new hosts in the event of a failure. Masternodes will also be responsible for the peer verification. Customers (connected wallet players) will also check if they are actually providing their resources.

Players / Active Customers


Active customers are players who connect their portfolios to their game using the NU multiplayer framework. This allows you to participate in our background review process. This not only makes the infrastructure stronger and more reliable, but active customers can earn tokens to participate in the process.

service detection



Masternode / Service Provider Audit 

Online verification is requested at a node by a random number of verification nodes that attempt a smaller network function through the service provider application installed on the node. An incompatibility or a timeout causes the verification nodes to terminate with our smart agreement. This is triggered by the application of the service provider.
This not only affects the reputation, but also the setting of nodes (NU tokens). In the case of a check in which the result is negative (if the result is not the same as the majority), the player is penalized for his bet and reputation. If the result is positive (the majority of nodes check with the same result), the node gets the reputation, and in some cases the NU tokens.

Summarize

The review will randomly performed between nodes or on request 
Several nodes are involved in the verification process 
, the reputation may be affected by the verifier and the verification applicant 
‘s reputation is positively influenced by the duration without symptoms (positive) and negatively with complaints (negative) 
waiting times Dishonesty and bad knots count to a negative reputation.

Active client review

Active Customers are players who connect their portfolios to their gaming accounts through our dashboard and not through the game itself to avoid potential problems with the game markets. The game will provide a unique code that the user can send to our smart contract to be rewarded for playing. In the background, the client adds another verification layer very similar to the peer verification described above. 

with infrastructure 
 Strict verification policy 
 Improved reliability 
 Host application 
 Game developer 
 User 
 integration

Token sales details

Advance ticket sales begin on 23rd December 2017 
Advance ticket sales expire on 21st January 2018

NAME: Network Units 
SYMBOL: NU 
JETON PRICE: 1 ETH = 500 NU 
TOKEN SUITE: ERR20 
TOTAL FEEDING For sale: 15,817,083 NU 
Hard Cap: 16,666 ETH 
Minimum Capitalization : 3333 ETH

FOR MORE INFORMATION :

USER NAME BTT : AISYAH88

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